The learning journey

The next step starts
with “what if?”

Spark the curiosity. Build something useful. Take ownership of a real product. A connected journey through Spark, Builder and Ninja.

Spark, Builder and Ninja take children from playful first encounters with AI to creating for real people and running a product of their own. Across Years 1–12, each level adds capability, independence and responsibility.

Years 1–4

Play, make and meet AI

Curiosity gets something to work on. Children play with patterns, give instructions and make their first creations. They meet AI early by showing it examples, trying its answers and noticing where it gets things wrong.

  • Make stories and simple interactions
  • Teach an AI with examples and test what it learns
  • Explain a choice and try a different approach
Try a Spark thinking activity
Practice activity
Story studioA new chapter
The adventure begins

A mysterious note.
Two possible paths.

“Follow the sound of the river,” it read.

Follow the riverExplore the trail

Signature outcome: Teaches an AI to sort pictures — in Year 2

Every project is a chance
to think a little deeper.

The outcome matters. So does the thinking that gets a child there.

1

Start with an idea

What would I like to make? Who could it help?

2

Make a plan

What needs to happen? How can I break it down?

3

Build and try it

Does it do what I wanted? Where does it go wrong?

4

Make it better

What could I change? What did I learn?

Technology changes. Thinking lasts.

More than knowing
which button to press.

Children learn to explain an idea, give clear instructions, test a result and recognise when something needs to change. Those capabilities remain useful when today’s tools look very different.

AI is part of the journey from Spark, where children teach it to sort pictures in Year 2. Builder connects making to real needs. By Ninja, students direct AI agents, learn from real users and take responsibility for a product.

Try the question lab

Their next big idea
could start at school.

Ask about Carret. Open up a world of possibilities.