From first ideas
to real products.

One school-based journey through Years 1–12. With each level, children take more responsibility for what they make.

Spark Years 1–4

Using AI is easy.
Spark children train one.

Children give instructions and fix the mistakes. They train their first AI, then test it. They create with AI and check its work, and they learn to stay safe and keep things private.

What will they make?

  1. Year 1

    A tap-to-play picture show

    ExamplesHelp Milo deliverCheck the picture board

  2. Year 2

    An AI they trained to sort pictures

    ExamplesPrint a patternTeach the sorter

  3. Year 3

    A story app with different endings

    ExampleFind the lost kite

  4. Year 4

    A quiz app and an escape game

Builder Years 5–8

Homework gets marked.
Builder work gets used.

Children build tools that people use. They plan with AI and check its numbers. They interview the people who use their work, improve it, and protect people’s data.

What will they make?

  1. Year 5

    An app their family and friends actually use

    ExamplesPrepare a stallMake the welcome signs

  2. Year 6

    A live website for a school club

    ExampleTry the survey

  3. Year 7

    An app built for people outside school

    ExampleInspect the records

  4. Year 8

    One product, launched to the school

    ExampleCheck the notices

Ninja Years 9–12

They won’t just use AI.
They’ll manage it.

Students build real systems that use data. They put AI helpers to work, with limits. They test honestly with real users, then own the decision to release.

What will they make?

  1. Year 9

    A lending service with an AI helper

    ExamplesRun the helperTry the sample library

  2. Year 10

    An interactive app for another subject

    ExamplesLook at the groupsExplore the orbits

  3. Year 11

    A team of AI helpers

    ExampleCompare the versions

  4. Year 12

    A product with several AI agents, live for the whole world

Each example is a practice activity that illustrates part of a level. It is not a full project or a student submission.

How a project
takes shape.

The same habits grow with them. Children return to these steps as they learn to build on their own.

  1. Start with an idea

    What would I like to make? Who could it help?

  2. Make a plan

    What needs to happen? How can I break it down?

  3. Build and try it

    Does it do what I wanted? Where does it go wrong?

  4. Make it better

    What could I change? What did I learn?

Learn to check
the result.

An AI can sound certain and still get it wrong. Children learn to question a result, explain their choices and try again.

Try the reminder helper

“What did you expect?”

“What happened?”

“What would you change?”

Questions that matter at every level.