Help them think
for themselves.

Carret gives children projects to make at school—and reasons to think about how they work.

Two children sharing their ideas as they work on a laptop
Making something gives children a reason to ask how it works.

Look for the thinking
behind the project.

A story needs choices. A useful tool needs a plan. Ask your child to show you the decisions behind what they made.

Confidence to begin
Can they break an unfamiliar problem into smaller steps?
Independence of thought
Can they explain why they trust an answer—or why they want to check it?
Pride in creating
Can they show you what they made and one thing they changed?

Questions
from parents.

How it works, where to begin and what to look for as your child learns.

Explore the learning journey
What is Carret?

Carret is a school-based learning programme that helps children develop the ability to think clearly, create with technology, solve problems and work thoughtfully with AI. The focus is on capabilities they can use in many parts of life.

Is it just coding?

No. A child who loves stories, art, science or making things can find a way in. Coding and AI are tools for exploring ideas; the broader aim is creativity, sound judgement and confidence in solving problems.

What are the three levels?

They are Carret’s three levels. Spark, for Years 1–4, is about playing, making and meeting AI. Builder, for Years 5–8, focuses on building things real people use. Ninja, for Years 9–12, develops the ability to direct AI agents and own a real product.

Do they need experience?

Spark begins with playful making, simple instructions and patterns, alongside early encounters with AI. The journey grows through Builder and Ninja. Your school can explain the starting point for your child’s year.

Can I sign up directly?

Carret is offered through schools. Start by asking whether your child’s school offers Carret. If it doesn’t yet, you can use the message below to introduce the idea to a teacher or school leader.

How will I see progress?

Each level has a signature outcome: in Spark, teaching an AI to sort pictures in Year 2; in Builder, launching a website for a real school club; in Ninja, running a product with 8+ real users and presenting it publicly. Ask your child to explain the decisions, feedback and improvements behind the result.

Will AI do the work?

The aim is to develop their own thinking: set a goal, give clear instructions, check what comes back and improve it. AI belongs within that process, with the learning activity and school’s guidance shaping when and how it is used.

Start with
your school.

Ask a teacher or school leader whether they offer Carret. You can make the introduction in your own words, or use this note to begin.

Edit it, copy it and share it in your usual email or messaging app.

Make it your own before sharing.

The message stays here until you choose to share it.