About CarretGood thinking
Good thinking
takes practice.
Children need chances to make decisions, test ideas and explain their work. Carret brings that practice into school.
Explore the creations
Their thinking
comes first.
Using a tool is one skill. Knowing what to ask of it, checking its work and deciding what to change take practice.
Carret brings that practice into school through stories, games, apps and work with AI. Children have something to make, someone to make it for and a result they can examine.
Tools will change. The ability to explain an idea, question a result and improve something can help children wherever their interests take them.
How Carret
fits into school.
Spark, Builder and Ninja grow with children across Years 1–12, alongside the academic foundations they already need.
Explore the learning journey- Create with a purpose.
- Make a story, game or useful tool with someone else in mind.
- Explain what changed.
- Show the project and the decisions that helped improve it.
- Follow an interest.
- Stories, design and science offer different places to begin.