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A story with a twist

Play with instructions and choices. This Spark activity practises the thinking children bring to making things and meeting AI.

Sequencing & decision-making
Try it for yourselfInteractive example

Story studio

Choose a path.
See what changes.

Your story so far
  1. A mysterious note
The adventure begins

A note in the library.

Between the pages of an old book, you find a handwritten note: “There’s something wonderful waiting beyond the school gates.” Two directions are marked on a small map. Where will you go?

Your choice will change what happens next.

The learning behind it

There’s thinking
in every choice.

Instructions shape the experience.

Spark begins with playful making and early AI encounters. This story activity practises one part of that foundation: putting instructions in order, making choices and checking what happens next.

Different choices need different outcomes.

Building a branching story means considering more than one possible journey, then checking each one.

Take the idea a little further.

Can two different paths lead to the same ending? Sketch another choice and think through what it would change.

Their next big idea
could start at school.

Ask about Carret. Open up a world of possibilities.