Let’s help it grow.
My little garden planner
Explore a useful tool for a school gardening club. Decide what its members need, then try a plan they could put to use.
Try this examplePlay with instructions and choices. This Spark activity practises the thinking children bring to making things and meeting AI.
Between the pages of an old book, you find a handwritten note: “There’s something wonderful waiting beyond the school gates.” Two directions are marked on a small map. Where will you go?
Your choice will change what happens next.
Spark begins with playful making and early AI encounters. This story activity practises one part of that foundation: putting instructions in order, making choices and checking what happens next.
Building a branching story means considering more than one possible journey, then checking each one.
Can two different paths lead to the same ending? Sketch another choice and think through what it would change.
Ask about Carret. Open up a world of possibilities.